using Microsoft.Xna.Framework;
using RainEngine;
using RainEngine.SceneManagement;
using RainEngine.SceneNodes;

namespace Sample05
{
    public class Sample05 : RainGE
    {
        public Sample05(IEditorHost winForm)
            : base(winForm)
        {
            winForm.Editor = this;
        }

        protected override void Initialize()
        {
            base.Initialize();
            SceneManager.AddScene(new GameplayScreen(this));      
        }        
    }
}
